![]() ![]() I began in March 2014 and kept working for about 2-3 months. I was engaged about a year after the production had started. ![]() How long have you been working on the music for the game? ![]() To my surprise, right when I landed in San Francisco for the 2014 Game Developers Conference, Marcin Przybylowicz called me and told me that they loved my piece and asked if I would like to join in. Without a response for six months I thought I had lost the battle because it's a common practice in the industry that if you don't get the gig you just don't hear back. I worked on it for a couple of days and sent it over to them. Subsequently CD Projekt contacted me directly to take part in the contest and send a demo piece. The success of the Dark Souls 2 trailer that I scored in 2012 put me on the map of game development in Poland. On top of that, CD Projekt wanted a fresh new sound. Given its size and scope the game needed more than one composer to handle the music. So how (and why) did you get drafted into the co-composer slot with Marcin for Wild Hunt? ![]()
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